Dip Fanzine goes live

This is the first issue of a quarterly players magazine designed to inform and amuse those of us who like Diplomacy. It is aimed at new users and old pros alike, but is slanted towards users of

The 1600 variant
"The 1600 variant poses interesting strategic problems. Largely because it demands that players look beyond their own immediate interests from the very beginning of the game"

Picking up surrenders
"The main problem in joining an active game is working out and breaking up the established alliances. Find out who was/is allied with whom. Find out who expects you to be allied with them"

A glimpse of the dark side

"All players use a sub set of the moves available to them, bounded by their experience and morality."

Players and Goals

There really is no argument to be made that can support an unforced draw as a satisfactory outcome